The zones you explore are large and meandering but empty of things to discover beyond the occasional material. The issues with the story extend to exploration. The humour rarely lands for me too, which hurts the characterization of the ghosts. A few mysteries solve themselves without any fanfare, while others are never really given a resolution. Regrettably, the subsequent story is clumsily told, oddly paced, and sadly hollow. It’s a solid premise that could have made for an intriguing mystery tale. A colourful cast of adorable ghosts helps or hinders your endeavour to identify the underlying cause of your amnesia. What better way to discover the secret behind your amnesia than to speak to another amnesiac? Unfortunately, Adrian isn’t pleased to see you and leads you on a wild goose chase across the city of Outbound and the wilderness surrounding it. You quickly learn of another spirit, Adrian, who also has amnesia. Many of the victims still cling to the material world as ghosts. The Outbound Ghost begins with an amnesiac ghost who wakes up on the outskirts of Outbound, a town where a serial killer murdered everyone. Unfortunately, the game not only struggles to do so but further fails to find its own identity. The Outbound Ghost is another attempt to capture the magic of early Paper Mario by the fans at Conradical Games. So, in recent years indie games inspired by those beloved games have begun to crop up, including the charming Underhero and the phenomenal Bug Fables: The Everlasting Spring. The first two Paper Mario games are cult classic RPGs, but the series went in a different direction after those games. We live in a world where fans of a game can and do make the games that the big developers aren’t making for them.
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